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error CS0104: 'Hashtable' is an ambiguous reference between 'ExitGames.Client.Photon.Hashtable' and 'System.Collections.Hashtable'

error CS0104: 'Hashtable' is an ambiguous reference between 'ExitGames.Client.Photon.Hashtable' and 'System.Collections.Hashtable' It was a super easy. Currently on line 17 in LoadbalancingPeer.cs there is a bunch of unity versions like: #if UNITY_4_0 || UNITY_4_1 || UNITY_4_2 || UNITY_4_3 || UNITY_4_4 etc... All you need to do is add UNITY_2018 to the end and that solve the error. Adding 2018 can solve you issue. Please comment if you are having other errors too. See also: Free Unity Game Assets -The 54 Best Websites To Download

This release is not compliant with the google play 64-bit requirement unity - Solved

this release is not compliant with the google play 64-bit requirements unity Beginning August 1, 2019, your apps published on Google Play will demand to support 64-bit architectures . 64-bit CPUs achieve faster, richer experiences for your users. Combining a 64-bit version of your app gives performance improvements, makes way for future discovery, and sets you up for devices with 64-bit-only device. The following APKs or App Bundles are available to 64-bit devices, but they only have 32-bit native code: 2. Google play console will show you this error. if there are any issues related to the 64-bit requirement. Here's an example: Solution: The solution is to turn off support for x86 devices in your Target Architectures. I was able to publish my app after uncheking x86 support. Try this, if it work for you then please comment and share my post. Thanks

Unity stuck on building gradle project

Many user facing this issue on unity. Recently i also faced this issue and tried to solve it. The main reason behind this long process is gradle is downloading repositories in background. Check your gradle version in the following directory. C:\users\\USERNAME\.gradle\wrapper\dists\ 1.Now download your gradele version from here https://services.gradle.org/distributions/ 2.and then past it here Please comment if any other solution worked for you. Thanks

Universal Render Pipeline, develop once and deploy everywhere

If you want to develop once and deploy everywhere, Universal Render Pipeline is for you. This is a powerful solution that delivers beautiful graphics and performance whole scaling to a wide range of platforms. The Universal Render Pipeline (URP) is a prebuilt Scriptable Render Pipeline, made by Unity. The technology offers graphics that are scalable to mobile platforms, and you can also use it for higher-end consoles and PCs. You’re able to achieve quick rendering at a high quality without needing compute shader technology. URP uses simplified, physically based Lighting and Materials. The URP uses single-pass forward rendering. Use this pipeline to get optimized real-time performance on several platforms. The URP is supported on the following platforms: Windows and UWP Mac and iOS Android XBox One PlayStation4 Nintendo Switch WebGL All current VR platforms

Grass for unity free

A guy on unity forum share grass shader. Free Surreal PBR Grass Shader Beta Release - FREE So I've decided to give back to the wonderful Unity community and make this a free asset for you guys. If any of you make custom updates, give it to me and I will update the source code. Git: https://github.com/tchpowdog/SurrealGrassShader/tree/master/SurrealGrassShader Setup Tutorial (no audio): If anyone has questions, please feel free to ask. I'm not a good tutorial giver, so... But it's pretty easy to setup, I think. NOTE 1: If you use a density map, make sure to make it read/writable in the import settings. NOTE 2: This does work on meshes, just make sure your Target GameObject has a collider. This uses raycast, so whatever your collider(s) looks like along the Y axis will be the footprint of the grass. NOTE 3: The tutorial video is choppy when I pressed play, that's due to the recorder, you can see in the stats screen that I get good framera

Unity Offers VR Ads For An Exciting New Film In Saw Horror Team

Unity is the world’s biggest high-performance and end-to-end production engine, utilized to build rich, immersive, and interactive 2D, 3D, VR and AR experiences. Unity allow makers build once and set up anywhere, and today Unity deploys to more than 25 systems such as new and rising platforms around VR and AR. In reality, over 2/3 of all VR/AR content is produced with Unity. And we’re delivering this experience and measure to advertising. “At Unity, we want to redefine just how folks consume marketing and advertising,” says Agatha Bochenek, Head of Mobile and VR/AR Advertising at Unity Technologies. “To develop this rising type of marketing activity, we’re taking the guesswork out of the biggest hurdles in an innovative new medium — production and distribution. Our objective is always to enable marketers to build high-quality, interesting content rapidly that’ll produce memorable experiences, and may seamlessly reach people across all VR platforms .” Aided by the qual

Android SDK Tools Installation for unity3d - Simple guide

Android SDK Tools Installation for unity3d Simple Guide. When you are building an Android app in Unity, make sure you arranged the Android Software Development Kit (SDK) just before you build and play any code on your Android device. Install JDK Before SDK In case you don’t have a Java Developer Kit (JDK) it is important to download one from here before you can set up the Android SDK. Install Android SDK To develop an Android app you'll want to set up the Android SDK, and this can be downloaded from here . I installed the SDK to c:\android-sdk Enabling USB Debugging Image source kingroot It is important to enable USB debugging with the device. On Android 4.2 and more, the Developer options screen is secret by default. For it to be visible, go to Settings > About phone and tap Build number 7 times. Go back to the previous screen and choose Developer options at the end and turn on USB debugging. On earlier versions of Android, go to Settings > Applications >