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Unity’s latest Facebook build target finally available as a Developer Beta Mode

As stated in August , Unity and Facebook are working together on including Facebook as a brand new build target to the Unity editing tool. Now unity is revealing that Facebook support for Unity can now be purchased in a developer beta right here , and therefore Facebook support will deliver as an element of Unity 5.6 the following year. The Facebook build target allows you to release your work to either the new Facebook Gameroom desktop app for Windows like a native Windows player, or even Facebook.com making use of Unity’s WebGL support . With Gameroom, Facebook is presenting a simpler method for designers to create top-quality games to the PC to look at full benefit of the CPU and GPU native force. See also: 35 Russian Video Game Developers Companies To Work With   As soon as the Facebook target build is alive in the Unity Editor, you can utilize the Facebook SDK for Unity API to share content with Facebook friends, reach the Graph API , and much more. Addit

Publish your Unity 5.4 game onto a new Facebook Games platform for Windows

Register to be a closed-alpha partner! Unity is integrating with Facebook to reduce the cost and friction of delivering your games cross-platform, with all the capacity to achieve more than 650 million those people who are currently playing Facebook-connected games monthly. With over $2.5B paid out by Facebook to video game developers just last year only, Facebook will be finding developers building in Unity 5.4 to participate as closed-alpha partners to evaluate a new export efficiency inside the Unity editor. Using this new functionality, Unity developers have the opportunity to easily publish their games onto a completely new Facebook PC gaming submission platform to assist drive further development and monetization. Register here ( fb.me/FBUnityAlpha ) by August 31, 2016 to help, test and offer feedback on an alpha build of the brand new functionality we're in building into the Unity editor. Do not neglect this chance to help build an interesting new venture that

Your android debug keystore file is missing [FIX]

  There must be some other ways to solve this error. But how i solved is simply adding this line of code in FacebookAndroidUtil.cs file System.Environment.GetEnvironmentVariable("G:\android\android-sdks") + @"\.android\debug.keystore" :    The problem was i had %HOMEPATH% environment variable in other drive(In G:/) and unity project in another drive. Then whenever Facebook SDK calls System.IO.File.Exists(DebugKeyStorePath), DebugKeyStorePath is actually wrong. That is because DebugKeyStorePath is searching in System.Environment.GetEnvironmentVariable("HOMEPATH") + @"\.android\debug.keystore" Which is wrong path to find the key. Solution Go to FacebookAndroidUtil.cs file, and on line 62 change the code from System.Environment.GetEnvironmentVariable("HOMEPATH") + @"\.android\debug.keystore" :  To System.Environment.GetEnvironmentVariable(" G:\android\android-sdks ") + System.Environment.GetEnvironm

[SOLVED] Your Android setup is not correct. See Settings in Facebook menu

Your Android setup is not correct. See Settings in Facebook  menu.UnityEditor.HostView:OnGUI() The simple way to solve this error is installing OpenSSL. 1 - Download the OpenSSL installer (the x64 full package) here : http://slproweb.com/products/Win32OpenSSL.html (link to the file : http://slproweb.com/download/Win64OpenSSL-1_0_1f.exe ) If you are on older version of JavaSDK please update it. 2 - Download the lastest x64 JavaSDK here ( http://www.oracle.com/technetwork/java/javase/downloads/jdk8-downloads-2133151.html).  And are you using latest facebook SDK for desired unity version? 3 - Take a look here : https://developers.facebook.com/docs/unity/downloads/?campaign_id=282184128580929&placement=SDK_list Must See: Optimizing Mobile Games in Unity Now you have everything ready to solve this error! Install OpenSSL on C:/ and open it  And add its Environment Variables in windows Path. Go to "Control Panel > System > Advanced system settings