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Unity Linux Headless Mode [INFO]

    What does the headless build option do? Headless mode means the player is built without any reference to X11 and friends, meaning that you can run a headless player on a server that doesn't have X installed. In all other respects, behavior is identical to a normal player with -batchmode and -nographics. Textures and sounds are still included in the build, and loaded in the player as normal - Unity doesn't know what you want to do with your player - just because you're not displaying a texture doesn't mean you don't want to do something with it.    How to remove unneeded references (texture, audio) when doing headless server builds? You can add conditional compilation symbols in project settings which could be used to cause code to compile or not. e.g. define HEADLESS, then do something like... #if HEADLESS // my code to do stuff when HEADLESS is defined #endif Now, I don't know if PostProcessS

Unity Web Player For Linux using Pipelight

Officially Unity systems simply support developing feasible stand-alone games/3D apps that could subsequently run on Linux. This is accomplished when using the Unity Editor inside Microsoft Windows and OS X operating systems. Unity Technologies fail to provide a Linux model of the Unity Editor, nor the Unity Web Player. Unity Web Player may still be run on Linux devices of Mozilla Firefox and Google Chrome simply by using Pipelight . "Pipelight is actually a specialized web browser plugin which enables a person to use Windows only plugins within Linux web browser." Pipelight runs on the patched wine version to deliver a windows atmosphere to the plugins, however you don't need to be concerned about this as Pipelight usually takes good care of setting up, configuring and upgrading all supported plugins. Within the point of the browser such plugins will respond like any other average Linux plugin once you have enabled them. see also: UNITY WEB PLAYER Downloa