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How to build for ios from unity on windows

There are different way to build for ios from unity on windows. Disclaimer : Running any macOS on non-Apple hardware is against the Apple EULA. Please acknowledge the risk and proceed on your own responsibility.  Xcode Method: While installing Unity, don't skip to check "iOS deployment" and your Unity (on Windows) will be ready to build an Xcode project. Next, just assign this Xcode project on a Mac with Xcode installed and you will be ready to compile the project to be run on your iOS device. Complete Tutorial here https://medium.com/@ryoichirooka/unity-ios-on-windows-deploying-to-iphone-from-within-unity-editor-on-windows-machine-using-vmware-15eb7cbcbf83 Unity Asset: iOS Project Builder for Windows No longer need to switch to your Mac and fire up Xcode to build your games for iOS. Save time and build them directly from Windows.   This one-stop build tool takes as input: - an Xcode project directory created by Unity - (optionall

Apple Will Require iOS 8 SDK and 64-bit Support in iOS Apps By February 2015

Regarding Unity iOS 64bit Apple begun informing developers about some great modifications coming to iOS app submissions to the App Store. On the developers news portal site, Apple will demand that every apps and app updates apply the iOS 8 SDK and will include 64-bit support opening in February 2015. Publishing towards iOS' latest SDK is not new, because the company made comparable demands for the iOS 7 SDK. What exactly is new, nevertheless, will be the need for unity iOS 64-bit support. see also: OpenGL Texture Size For Android And Iphone unity ios 64 bit Support building iOS focuses on using faster arm64 architecture located in the existing line up of Apple devices (as of 7/18/2014): iPhone 5s, iPad Air, and iPad mini Retina. To be able to build for arm64, `libiPhone-lib.a` and all the `*.dll.s` must be built to consist of a 64-bit slice. Since only architecture right now supported is armv7 (iPhone 3GS-4S, iPod touch 3-5, iPad 1-3, iPad mini 1), not the armv7s

OpenGL Texture Size for Android and Iphone

Users with the unity Pro license can use any texture in the project. How big of a texture is dependent on the target device For IOS, (320x480 pixels for 1–3rd gen devices, 1024x768 for iPad mini/iPad 1st/2nd gen, 2048x1536 for iPad 3th/4th gen, 640x960 for 4th gen iPhone / iPod devices 640x1136 for 5th gen devices Max 4096x4096 iPhone 4S iPhone 5 iPad 2 iPad 3 For Android, Google Galaxy Nexus 2048 Google Nexus One 1024 / 2048 / 4096 Google Nexus S 2048 HTC One S 4096 LG P880 2048 Motorola Xoom 2048 Samsung Galaxy Tab 2048 Samsung Omnia2 2048 Samsung OmniaHD 2048 SonyEricsson Xperia Arc 4096 SonyEricsson Xperia Play 4096 SonyEricsson Xperia S 4096 T-Mobile G1 1024 provided textures can be scaled to match if required.

AdMob Unity Plugin FREE by Google Official

Must see: Latest AdMob Ad Unit ID, Things You Need To Know About AdMob Unity  Plugin AdMob is a mobile advertising company founded by Omar Hamoui.that helps app developers monetize and promote their mobile and tablet apps with ads. The name AdMob is a portmanteau for "advertising on mobile". It was incorporated in 2006 and is based in San Mateo, California. Wikipedia Founder : Omar Hamoui Founded : 2006 you should see these posts too free unity assets unity 2d water best unity plugins Requirements Make sure you have the  latest copy of the Android SDK  and that you're compiling against at least Android  v3.2  (set  target  in  project.properties  to  android-13 ). The Google Mobile Ads SDK for Android requires a run-time of Android  2.3  or later (set  android:minSdkVersion  to at least  9  in your  AndroidManifest.xml ). This means you can develop the latest version of the Android SDK and your app will still run on an earlier Android vers