Good performance is critical specially for mobile devices.To give you some important techniques and info about making better performance we made this guide. First start it with draw call. What is draw calls and how to reduce them? Draw call is a material in an object drawn to screen/gameplay. for example an object with 1 material = 1 draw call and an object with 9 materials = 9 draw calls, camera, lights, shadows, sky and so on To reduce draw calls Unity can easily combine many objects at runtime plus draws them along with a single draw call. This process is called “ batching ”. The more objects Unity can batch with each other, the better rendering performance you can get. Only objects using the same material can be batched together. Below is an example of batching. A scene with lots of objects having only 3 draw calls. Things to keep in mind: You should have the total number of materials as low as possible. This will make it easier for Unity to batc
Unity3diy is a blog for unity game developers. We publish latest from unity asset store, unity game engine, unity software, unity technologies, unity games. Also unity packages and assetstore like uni tabs unity, paint 3d, qooapp, unity performance tool and an object reference is required for the non-static field.