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Showing posts with the label render settings

Universal Render Pipeline, develop once and deploy everywhere

If you want to develop once and deploy everywhere, Universal Render Pipeline is for you. This is a powerful solution that delivers beautiful graphics and performance whole scaling to a wide range of platforms. The Universal Render Pipeline (URP) is a prebuilt Scriptable Render Pipeline, made by Unity. The technology offers graphics that are scalable to mobile platforms, and you can also use it for higher-end consoles and PCs. You’re able to achieve quick rendering at a high quality without needing compute shader technology. URP uses simplified, physically based Lighting and Materials. The URP uses single-pass forward rendering. Use this pipeline to get optimized real-time performance on several platforms. The URP is supported on the following platforms: Windows and UWP Mac and iOS Android XBox One PlayStation4 Nintendo Switch WebGL All current VR platforms

Unity 5 Render Settings [Solution]

Unity guys rearranged few menus in unity 5 like  Unity 5 Render Settings. Many game developers specially indies and newbies still don't know where unity 5 render settings are. So today its very short and simple guide for all those missing render settings in unity 5. Simply: Choose Window- > Lighting from the menu bar. In this window you can see all render settings easily. That's it They already mentions about lighting window in their unity 5 features page http://unity3d.com/unity/whats-new/unity-5.0 New Lighting window Single place to specify lightmapping, GI and scene render (ambient/reflection/fog) settings. UI grouped by logical areas. When real-time lightmaps are disabled and baked lightmaps enabled, indirect lighting of real-time lights is automatically baked into baked lightmaps. If you don't want this behavior, set indirect lighting to 0. Share if your friends don't know!