Many independent programmer or team has requested themselves the best way to deal with the development procedure. Is it required to utilize comprehensive documentation, for instance the famous game design document (GDD)? Exactly what are the most commonly known blunders, and exactly how can they be ignored? For people who have looked for solutions to these questions, I would like to share Some Useful Game Design Document Template. https://docs.google.com/document/d/1ct5-qyUZC9cAKn-iLUgtOczDkERmPzNNwPLDfT9Hgjs/preview#heading=h.2157jhnz836t https://docs.google.com/document/d/1axeeBWp683LPU8gCBQQqmquHMYHuG3uhNTN0LjSJBKk/edit https://code.tutsplus.com/articles/effectively-organize-your-games-development-with-a-game-design-document--active-10140 https://docs.google.com/document/d/1-I08qX76DgSFyN1ByIGtPuqXh7bVKraHcNIA25tpAzE/edit https://www.dropbox.com/s/ub8tsevbow69d91/GDD_Scrivener_Template.scrivx?dl=0
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