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Showing posts from June, 2014

How To Style Code? The Ultimate Guides

Writing code is little hard, but maintain its Code quality is really hard. Every programmer should follow code style guides without managing your code you can almost never accomplish high quality in your code base. We browsed and discovered ideal code style guides out there and wanted to share them with you: Javascript: https://google-styleguide.googlecode.com/svn/trunk/javascriptguide.xml http://contribute.jquery.org/style-guide/js/ https://github.com/rwaldron/idiomatic.js/ Some good style guides from google,jquery and Rick Waldron It includes contributions by jQuery core contributor Rick Waldron, jsPerf contributor Mathias Bynens and several other skilled JS devs inside community. C#: http://msdn.microsoft.com/en-us/library/67ef8sbd.aspx http://stylecop.codeplex.com/ http://msdn.microsoft.com/en-us/library/vstudio/ff926074.aspx To find C# style code is really hard, but we found some links for you from Microsoft and stylecop.Stylecop could be ru

OpenGL Texture Size for Android and Iphone

Users with the unity Pro license can use any texture in the project. How big of a texture is dependent on the target device For IOS, (320x480 pixels for 1–3rd gen devices, 1024x768 for iPad mini/iPad 1st/2nd gen, 2048x1536 for iPad 3th/4th gen, 640x960 for 4th gen iPhone / iPod devices 640x1136 for 5th gen devices Max 4096x4096 iPhone 4S iPhone 5 iPad 2 iPad 3 For Android, Google Galaxy Nexus 2048 Google Nexus One 1024 / 2048 / 4096 Google Nexus S 2048 HTC One S 4096 LG P880 2048 Motorola Xoom 2048 Samsung Galaxy Tab 2048 Samsung Omnia2 2048 Samsung OmniaHD 2048 SonyEricsson Xperia Arc 4096 SonyEricsson Xperia Play 4096 SonyEricsson Xperia S 4096 T-Mobile G1 1024 provided textures can be scaled to match if required.

Amazing 2D Concave Collider

The Amazing 2D concave collider actually a element for Unity3D which allows advanced dynamic objects to interact with accurate collisions. If you are using unity2d and your polygon collider eating fps and draw calls? So this plugin is must for you its really easy to use gives you high performance in Lots of colliders and rigid bodies. What's in a package? Scripts to create Concave collider. Parallax background effects script like angry birds. Scene which has lots of 2d rocks demonstrate how you can make big physics environment. Guide 1. just place the script to the sprite you want to collide. 2. create empty object name nods and add vertex script to it then set it to the edges of the sprite. click generate button and you are done!

Free Unity Game Assets -The 54 Best Websites To Download

When it comes to  Free Unity Assets,  Every indie game developer loves to hear about Websites To Download Game Assets like 3d models, Textures, Shaders, complete source etc. On various sites, you can buy your own assets like 3d models, package etc. Here we are giving you same amazing websites to download Free assets, Textures, Sounds, 3Dmodels and more,   Some websites have both free and paid you just need to do advance search for free only. WOW  BEST VR ROLLER COASTER Free Unity Assets Below are 6 must have pro and free unity assets 1.UMA – Unity Multipurpose Avatar The UMA framework is the new way to do customizable characters. Regardless if you need an npc, a hero or a villain this pack is for you! With the UMA Humanoid DNA system you got 46 tweakable values to adjust anything from height to ear rotation, giving you virtually infinite amount of customization options.  download 2.Unity-chan! model The cute 3D model gir

Using Git With 3D Games Source Control

Let's start with the guide on U sing Git with unity3D Games Source Control . What is GIT?  Git is a free and open source  distributed version control system (SCM) developed by Linus Torvalds in 2005 ( Linux OS founder). It is created to control everything rom small to large projects with speed and efficiency. Leading companies like Google, Facebook, Microsoft uses GIT every day. If you want to learn more about GIT check this Quick tutorial , First of all make sure you have your Git environment setup.You need to set up both your local environment and a Git repository (I prefer Github.com). GIT client application Mac/Windows For GIT GUI client application, I recommended you to go with Github.com, GitHub is the place to share code with friends, co-workers, classmates, and complete strangers. Over five million people use GitHub to build amazing things together. GitHub Features and Download Links.   Here is a guide on using git with unity Unity3d setti

Open Link URL and Send Email from Unity-New Tab

Most of game developers want players to see their site,credits,team and portfolio, and want feedback by sending e mails. Today we are giving some ways to open links URL in unityscr and send email from unity, URL Open: if(GUILayout.Button("Visit Web Site")) { Application.Open URL("https://unity3diy.blogspot.com") ; } Or Create and attach this java script code to any object you want to click, var links : String = "Paste your links here..." ; function OnMouseDown() { Application.Open URL(links) ; } URL Open In New Tab: Application. ExternalEval ( "window.open('http://www.google.com','_blank')" ) ; Reference http://www.w3.org/TR/2004/WD-css3-hyperlinks-20040224/#target-new Sending email: void SendEmail () { string email = "MY EMAIL ADDRESS" ; string subject = MyEscape URL("My Subject") ; string body = MyEscape URL("My Body\r\nFull of non-

Webplayer GUI Rndering issue

Some times graphics quality feel differ in various platforms, Like you see your graphics awesome in unity engine but after building it become pixelated and leave cheap impression to the player, For this GUI rendering problem we've found a quick solution, Select the texture which becomes pixelated. -From import settings Texture type=texture Filter mode=Trilinear Slect web as a platform and check yes on override for web Max size=max Format=truecolor and click apply Now build and check the result, That's all! :)