Some times graphics quality feel differ in various platforms, Like you see your graphics awesome in unity engine but after building it become pixelated and leave cheap impression to the player,
For this GUI rendering problem we've found a quick solution,
Select the texture which becomes pixelated.
-From import settings
Texture type=texture
Filter mode=Trilinear
Slect web as a platform and check yes on override for web
Max size=max
Format=truecolor
and click apply
Now build and check the result,
That's all! :)
4 comments
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and your blog is awesome looking for more guides from you guys..
thanks again :)
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