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Using Git With 3D Games Source Control


Using Git with unity

Let's start with the guide on Using Git with unity3D Games Source Control.

What is GIT? 

Git is a free and open source  distributed version control system (SCM) developed by Linus Torvalds in 2005 ( Linux OS founder). It is created to control everything rom small to large projects with speed and efficiency. Leading companies like Google, Facebook, Microsoft uses GIT every day.

If you want to learn more about GIT check this Quick tutorial,

First of all make sure you have your Git environment setup.You need to set up both your local environment and a Git repository (I prefer Github.com).


GIT client application Mac/Windows

For GIT GUI client application, I recommended you to go with Github.com,

GitHub is the place to share code with friends, co-workers, classmates, and complete strangers. Over five million people use GitHub to build amazing things together.

GitHub Features and Download Links. 

Here is a guide on using git with unity


Unity3d settings

You need to do these settings 

Switch to Visible Meta Files in Edit → Project Settings → Editor → Version Control Mode. 



Enable External option in Unity → Preferences → Packages → Repository
Switch to Force Text in Edit → Project Settings → Editor → Asset Serialization Mode.


















Save scene and project from File menu
We have done it! Now you are free to use your favorite version control system. Don’t forget to add everything except Assets and ProjectSettings folders to your ignore list.Here is .gitignore we use in our project:


Unity3D Ignore Folders

=============== 
Unity generated
===============
Temp/
Library/

=====================================
Visual Studio / MonoDevelop generated
=====================================
ExportedObj/
obj/
*.svd
*.userprefs
/*.csproj
*.pidb
*.suo
/*.sln
*.user
*.unityproj
*.booproj

============
OS generated
============
.DS_Store
.DS_Store?
._*
.Spotlight-V100
.Trashes
ehthumbs.db
Thumbs.db


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