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Unity stuck on building gradle project

Many user facing this issue on unity. Recently i also faced this issue and tried to solve it. The main reason behind this long process is gradle is downloading repositories in background. Check your gradle version in the following directory. C:\users\\USERNAME\.gradle\wrapper\dists\ 1.Now download your gradele version from here https://services.gradle.org/distributions/ 2.and then past it here Please comment if any other solution worked for you. Thanks

Universal Render Pipeline, develop once and deploy everywhere

If you want to develop once and deploy everywhere, Universal Render Pipeline is for you. This is a powerful solution that delivers beautiful graphics and performance whole scaling to a wide range of platforms. The Universal Render Pipeline (URP) is a prebuilt Scriptable Render Pipeline, made by Unity. The technology offers graphics that are scalable to mobile platforms, and you can also use it for higher-end consoles and PCs. You’re able to achieve quick rendering at a high quality without needing compute shader technology. URP uses simplified, physically based Lighting and Materials. The URP uses single-pass forward rendering. Use this pipeline to get optimized real-time performance on several platforms. The URP is supported on the following platforms: Windows and UWP Mac and iOS Android XBox One PlayStation4 Nintendo Switch WebGL All current VR platforms

Grass for unity free

A guy on unity forum share grass shader. Free Surreal PBR Grass Shader Beta Release - FREE So I've decided to give back to the wonderful Unity community and make this a free asset for you guys. If any of you make custom updates, give it to me and I will update the source code. Git: https://github.com/tchpowdog/SurrealGrassShader/tree/master/SurrealGrassShader Setup Tutorial (no audio): If anyone has questions, please feel free to ask. I'm not a good tutorial giver, so... But it's pretty easy to setup, I think. NOTE 1: If you use a density map, make sure to make it read/writable in the import settings. NOTE 2: This does work on meshes, just make sure your Target GameObject has a collider. This uses raycast, so whatever your collider(s) looks like along the Y axis will be the footprint of the grass. NOTE 3: The tutorial video is choppy when I pressed play, that's due to the recorder, you can see in the stats screen that I get good framera

Unity Offers VR Ads For An Exciting New Film In Saw Horror Team

Unity is the world’s biggest high-performance and end-to-end production engine, utilized to build rich, immersive, and interactive 2D, 3D, VR and AR experiences. Unity allow makers build once and set up anywhere, and today Unity deploys to more than 25 systems such as new and rising platforms around VR and AR. In reality, over 2/3 of all VR/AR content is produced with Unity. And we’re delivering this experience and measure to advertising. “At Unity, we want to redefine just how folks consume marketing and advertising,” says Agatha Bochenek, Head of Mobile and VR/AR Advertising at Unity Technologies. “To develop this rising type of marketing activity, we’re taking the guesswork out of the biggest hurdles in an innovative new medium — production and distribution. Our objective is always to enable marketers to build high-quality, interesting content rapidly that’ll produce memorable experiences, and may seamlessly reach people across all VR platforms .” Aided by the qual

Android SDK Tools Installation for unity3d - Simple guide

Android SDK Tools Installation for unity3d Simple Guide. When you are building an Android app in Unity, make sure you arranged the Android Software Development Kit (SDK) just before you build and play any code on your Android device. Install JDK Before SDK In case you don’t have a Java Developer Kit (JDK) it is important to download one from here before you can set up the Android SDK. Install Android SDK To develop an Android app you'll want to set up the Android SDK, and this can be downloaded from here . I installed the SDK to c:\android-sdk Enabling USB Debugging Image source kingroot It is important to enable USB debugging with the device. On Android 4.2 and more, the Developer options screen is secret by default. For it to be visible, go to Settings > About phone and tap Build number 7 times. Go back to the previous screen and choose Developer options at the end and turn on USB debugging. On earlier versions of Android, go to Settings > Applications >

The name `Profiler' does not exist in the current context [Solved]

Unity upgrades come with more features and ease where it also bring problem for some indie as well as pro developer, Like this "profiler" error. Recently i moved my older unity project to latest unity 5.5 and see this error. The name `Profiler' does not exist in the current context    The simple solution for this error is to add this class >  using  UnityEngine . Profiling ; and everything will work fine.   Thats it :) Keep supporting us :) there is a support button on top. See Also: Your android debug keystore file is missing [FIX]

Using Unity 5 on a 32 bit computer

Using unity 5 on 32 bit computer is quit tricky for some people, like this guy asked on unity answers [message]   ##fa-question-circle-o## Question by Sam713 I could simply copy the Unity folder in program files (86) to my USB and run this on the 32 bit computer, but it appears Unity 5 is 64 bit, and does not work on the 32 bit computer. I searched online and could not find any version of Unity 5 that supported 32 bit computers, and I was just wondering if it is possible to use Unity 5 on a 32 bit computer. The answer is you can use it with 32 bit installer. http://netstorage.unity3d.com/unity/5b98b70ebeb9/Windows32EditorInstaller/UnitySetup32.exe [message] ##fa-check-square-o## Answer by asadi how did you download the unity 5 ? i torrent the unity 5, and when i check the file before starting the download with utorrent i did find a file named unitysetup32.exe and unitysetup64.exe. perhaps if you want to use unity 5 on 32 bit machine, you need to install usi