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Showing posts from December, 2019

error CS0104: 'Hashtable' is an ambiguous reference between 'ExitGames.Client.Photon.Hashtable' and 'System.Collections.Hashtable'

error CS0104: 'Hashtable' is an ambiguous reference between 'ExitGames.Client.Photon.Hashtable' and 'System.Collections.Hashtable' It was a super easy. Currently on line 17 in LoadbalancingPeer.cs there is a bunch of unity versions like: #if UNITY_4_0 || UNITY_4_1 || UNITY_4_2 || UNITY_4_3 || UNITY_4_4 etc... All you need to do is add UNITY_2018 to the end and that solve the error. Adding 2018 can solve you issue. Please comment if you are having other errors too. See also: Free Unity Game Assets -The 54 Best Websites To Download

This release is not compliant with the google play 64-bit requirement unity - Solved

this release is not compliant with the google play 64-bit requirements unity Beginning August 1, 2019, your apps published on Google Play will demand to support 64-bit architectures . 64-bit CPUs achieve faster, richer experiences for your users. Combining a 64-bit version of your app gives performance improvements, makes way for future discovery, and sets you up for devices with 64-bit-only device. The following APKs or App Bundles are available to 64-bit devices, but they only have 32-bit native code: 2. Google play console will show you this error. if there are any issues related to the 64-bit requirement. Here's an example: Solution: The solution is to turn off support for x86 devices in your Target Architectures. I was able to publish my app after uncheking x86 support. Try this, if it work for you then please comment and share my post. Thanks