The way to remove game object you want is simple easy what you need to add is the piece of function and your object.
The public static function Destroy() is a key its Removes a gameobject, component or asset. reference
The public static function Destroy() is a key its Removes a gameobject, component or asset. reference
Examples:
// Kills the game object Destroy (gameObject);// Removes this script instance from the game object Destroy (this);// Removes the rigidbody from the game object Destroy (rigidbody); // Kills the game object in 5 seconds after loading the object Destroy (gameObject, 5);// When the user presses Ctrl, it will remove the script // named FooScript from the game object function Update () { if (Input.GetButton ("Fire1") && GetComponent (FooScript)) Destroy (GetComponent (FooScript)); }
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