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How to publish your WebPlayer Game for Free with Dropbox!

Get yourself a Dropbox account. It's free and amazingly useful. firstly  Sign up dropbox [optional] complete steps to earn more free space Here's the method How I use to share my web builds: File->Build Settings then select web player at the top and click switch platform. http://docs.unity3d.com/Documentation/Manual/PublishingBuilds.html Copy the folder that you built your web player game in to your Public folder in your Dropbox. To enable Public folder   click here . or past both webplayer files in public folder right click on the html file and click on the Dropbox context menu and then click "Copy public link". You can also do this from the Dropbox website. Now paste link in browser and you are able to play game :) Now you can give that link to people and they'll be able to play your game Show your support by like us .

what is UDID? iOS dev asked you for your UDID

A very simple steps to get it whatsmyudid.com You are allowed to register up to 100 iOS devices for testing and Ad Hoc distribution per membership year.you can register 100 divices per account : apple UDID is the short form for Unique Device Identifier. It is a 40-character long hex value (20 bytes). The UDID is being used by developers to register devices for testing their Apps. Only on registered devices developers can run Apps that are not in Apple's AppStore yet. Also, beta firmware can be installed only on registered devices. Developers currently have 100 UDIDs they can register. The UDID can actually be changed and back again if you run this command followed by a DFU restore or else iTunes cannot read the device (corruption?). Keep a backup, you can always revert the change with the original MAC. As shown on an iPod touch 4G . Command: [iphon wiki] image credit  innerfence.com see also:  Reasons to fail unity project <a href=”https://plus.google.com/u/0/+N...

Reasons to fail unity project

Unity's been having a blast at Casual Connect Europe in Amsterdam! Our technical evangelist Oleg Pridiuk presented "5 ways to fail your Unity game" today. You can get the reasons here: https://app.box.com/s/zz65dmdwbw7x6yckvj4l via unity fanepage see also: The Real story Of "Flappy Bird,” The Amazing Game Hits #1 In The App Store if you have any tips or help please share with viewers in comment box

The Real story Of "Flappy Bird,” The Amazing Game Hits #1 In The App Store

In just a few weeks, the mobile app Flappy Bird became a global phenomenon. It was a simple game, but frustrating and endless. Sharing many similarities with the famous Helicopter Game— only with Super Nintendo-style graphics — it's safe to say Flappy Bird took over the web.[read full story at mashable ] As for “how” Flappy Bird went viral, that’s a bit murkier. Flappy Bird is getting 2-3 million downloads per day on iOS and Android, Dong tells us. But the game doesn’t have the hallmarks of a paid promotion – that is, a top position achieved though ads or paid downloads. Dong, answering questions on Twitter, claims this, too. [read full story at techcrunch ] Although the hit game is no longer available, more than 50 million people who downloaded it are still generating millions, or billions, of ad impressions, and Dong Nguyen is still getting paid. I am sorry 'Flappy Bird' users, 22 hours from now, I will take 'Flappy Bird' down. I cannot take this anym...

[Shader] Transparent single color shader

This shader can give the object a solid color. And the alpha value can be adjusted by adjusting transparency. In Unity4.0 test without any problems. . . Shader "Custom / TransparentSingleColorShader" {  Properties {  _Color ("Color", Color) = (1.0, 1.0, 1.0, 1.0)  }  SubShader {  Tags {"RenderType" = "Transparent" "Queue" = "Transparent"}  Blend SrcAlpha OneMinusSrcAlpha  cull Off  LOD 200 CGPROGRAM  # pragma Surface Surf Lambert fixed4 _Color; / / Note: pointless Texture coordinate. I Could not GET Unity (or Cg)  / / to accept an empty or omit the Inputs Input Structure.  struct Input {  float2 uv_MainTex;  }; void Surf (Input IN, inout SurfaceOutput O) {  o.Albedo = _Color.rgb;  o.Emission = _Color.rgb; / / * _Color.a;  o.Alpha = _Color.a;  }  ENDCG  }  FallBack "Diffuse"  }