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Showing posts from January, 2017

Tilt Brush Toolkit For Unity Is Out On Github

  The Tilt Brush tool set is a number of scripts and assets where you can use Tilt Brush information in your imaginative work. Tilt Brush allows you to paint in 3D place with virtual reality. Your living space will be your canvas. Your color scheme is your creativity. The number of choices have always been infinite. The Tilt Brush Toolkit includes Python scripts and a Unity SDK with everything you need to make movies, interactive stories, video games, music videos, or other projects using assets created in Tilt Brush. We’re sharing all of our brush shaders, our audio reactive code, a streamlined Unity import pipeline, file format conversion utilities, and several great examples so hobbyists and professionals can showcase their Tilt Brush art in new places, on new platforms, and in new ways.  Google Tilt Brush Toolkit For Unity SDK See Also: 35 Russian Video Game Developers Companies To Work With Scripts, shaders and tools for importin...

Bravo Storm Achievments are Awesome, The game was shut down!

Bravo Storm beta is a video game that comes with the Facebook game network. Bravo Storm is a explicit first person shooter you are able to play inside your web browser using Unity Webplayer, here on Facebook! The reason why a first person shooter?  A SALUTE to all Bravo Storm players! It's the end of an era. Thank you for being with us and creating this great community!   Below is a post, Bravo storm announcing about game shut down

rc.right == m_gfxwindow->getwidth() [FIX]

The error is: SUCCEEDED ( hr ) rc . right == m_GfxWindow -> GetWidth () && rc . bottom == m_GfxWindow -> GetHeight ()   it works in most cases, but not all time. Solutions From different users: I found that closing and re-opening unity fixed the error (or at least stopped it from showing up in the footer). I re-started Unity and the message is gone. I tried run unity as admin and the problem is solved  I had the same problem. I was using two screen and it was solved when I turned off one of them.  see also: NullReferenceException: Object reference not set to an instance of an object Unity’s latest Facebook build target finally available as a Developer Beta Mode