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Showing posts from April, 2015

Unity 5 Render Settings [Solution]

Unity guys rearranged few menus in unity 5 like  Unity 5 Render Settings. Many game developers specially indies and newbies still don't know where unity 5 render settings are. So today its very short and simple guide for all those missing render settings in unity 5. Simply: Choose Window- > Lighting from the menu bar. In this window you can see all render settings easily. That's it They already mentions about lighting window in their unity 5 features page http://unity3d.com/unity/whats-new/unity-5.0 New Lighting window Single place to specify lightmapping, GI and scene render (ambient/reflection/fog) settings. UI grouped by logical areas. When real-time lightmaps are disabled and baked lightmaps enabled, indirect lighting of real-time lights is automatically baked into baked lightmaps. If you don't want this behavior, set indirect lighting to 0. Share if your friends don't know!

Intel RealSense 3D scanning Importing Into Unity

Intel RealSense 3D scanning Importing Into Unity The latest SDK for the  Intel®  RealSense™ F200 camera now contains 3D scanning. It is really an awesome feature and can allow developers and digital designers to scan in real-world objects to use in their projects.  One use situation is to scan inside a real-world object and use in Unity.  It is a 2 part series which will take you step-by-step through the procedure. Within last step I'll explain to you how-to import your scanned object into Unity Listed here are all the steps in this series. This post will cover the step 4.  Follow links to the other previous steps Scanning using the Intel RealSense SDK 3D scanning code sample  Converting the OBJ file format to PLY for editing in Blender   Converting Vertex colors to UV Map and editing your 3D Mesh for lower vertex/poly count in Blender Importing for use in Unity Step 4 of 4:   Following the last step you should have a .FBX model along wi