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Showing posts from July, 2014

IcecreamMania Game Source Code for Sale- Now in Cheap

Candy Crush is one of the most famous game on Facebook. On keeping their popularity in our mind we made game like that called " IcecreamMania ". The IcecreamMani is same like that but not easy and childish like candycrush, it become hard to clear and you need your Brain Cleverness to clear its levels. If you stuck some where and didnt find a way to clear you can Buy moves and also can skip the level by doing In-App-purchase buttons. Candy Crush is a "free" Game, it's free to download, but users can purchase in-game items for more moves, more lives, more levels, etc. Candy Crush has great system of in-app purchases  that's why users always engaged with it. In this Source Code we also have two In_app-items Buy moves  and  Skip level integrated with Facebook payment.You just need to create your own new payment company. On average, each individual player is spending around $2.84 in candy crush saga each day. With its in app purchase

Who Can Sell and Who Can Not On Google Play!

Before  submitting  an app/game to  Google  play, make sure that you checked country restriction list made by  Google . Google Play has two type of lists for developers and also for users. Supported locations for distribution to Google Play users Supported locations for developer and merchant registration 1. First list for the users describing that users from specific countries can buy/free download and purchase in app items app. Fact: In this list China cannot Download paid apps even users wants to pay for this app, 2. Second list for the developers and merchants who wants to upload their game for free or with In App Purchase. Google Developer's registration fee is $25. Things you should see: How to style you code What is GitHub?

Very Simplest Unity Custom Cursor Script

Unity default cursor settings are not really works in player setting they will show you cursor in unity engine but in web player after you build the game, I found in lots of forums about unity cursor scripts that people gives really hard methods for custom cursor, so today i found really awesome and clever script, here we got to the Very Simplest Unity Custom Cursor Script. Steps: create new java script and name it customcursor.js now past the following code in the script. var yourCursor : Texture2D;  // Your cursor texture var cursorSizeX : int = 16;  // Your cursor size x var cursorSizeY : int = 16;  // Your cursor size y function Start() {     Screen.showCursor = false; } function OnGUI() {     GUI.DrawTexture (Rect(Event.current.mousePosition.x-cursorSizeX/2, Event.current.mousePosition.y-cursorSizeY/2, cursorSizeX, cursorSizeY), yourCursor); } Now drag this script on camera and set you desired cursore texture to the texture field. Thats all sell also

Health Scripts unity You should see!

Most of FPS,RPG and other games must needs player health and enemy damage scripts. Here we are giving Some Health Scripts You should see!. Health Scripts unity You should see! Unity official health scripts: This is the unity official tutorial script using UnityEngine; using System.Collections; public class PlayerHealth : MonoBehaviour { public float health = 100f; // How much health the player has left. public float resetAfterDeathTime = 5f; // How much time from the player dying to the level reseting. public AudioClip deathClip; // The sound effect of the player dying. private Animator anim; // Reference to the animator component. private PlayerMovement playerMovement; // Reference to the player movement script. private HashIDs hash; // Reference to the HashIDs. private SceneFadeInOut sceneFadeInOut;

Prevent colliders from passing through each other.

Avoiding your objects from passing with each other is really tricky especially for fast moving objects like bullets and Prevent colliders. Today we made tutorial and script for you to show how to prevent colliders  from passing through each other. The best way to make sure that you detect all collision is to use Raycasting instead of depending on the physics simulation. This is helpful for bullets or small objects, but will likely not provide great results for large objects.  Below answer is from stackoverflow Collision with fast-moving objects is always a problem. A good way to ensure that you detect all collision is to use Raycasting instead of relying on the physics simulation. This works well for bullets or small objects, but will not produce good results for large objects. http://unity3d.com/support/documentation/ScriptReference/Physics.Raycast.html Pseudo-codeish (I don't have code-completion here and a poor memory): void FixedUpdate() { Vector3