Optimizing Mobile Games in Unity

unity mobile optimization techniques to follow and get good FPS and drawcall to increase mobile performance in unity and with unity audio formats...

Optimizing Mobile Games in Unity

Good performance is critical specially for mobile devices.To give you some important techniques and info about making better performance we made this guide.

First start it with draw call.

What is draw calls and how to reduce them?

Draw call is a material in an object drawn to screen/gameplay. for example an object with 1 material = 1 draw call and an object with 9 materials = 9 draw calls, camera, lights, shadows, sky and so on

To reduce draw calls Unity can easily combine many objects at runtime plus draws them along with a single draw call. This process is called “batching”. The more objects Unity can batch with each other, the better rendering performance you can get.

Only objects using the same material can be batched together.

Below is an example of batching. A scene with lots of objects having only 3 draw calls.

    Things to keep in mind:

  • You should have the total number of materials as low as possible. This will make it easier for Unity to batch objects.
  • Check the size of the textures./It depends what your target platform is. check out the list.
  • Try to keep under 8k tris for mobile devices.
  • Maintain 20 to 30 draw calls.
  • Use compressed texture formats when possible, otherwise prefer 16bit textures over 32bit.
  • Set non movable object to static batching.

  • For movable objects like car, enemies etc. in order to optimizing the overall performance of game characters is dynamic batching


Optimizing Mobile Games in Unity is not yet easy the next thing is Audio.


Sometimes you thing everything is perfect but what the hell is making performance trouble :(. oh yes this is your audio. If you have poor or bad quality audio files you are doing wrong.

As Unity say:

"As with Meshes or Textures, the workflow for Audio File assets is designed to be smooth and trouble free."
Audio can be Native or Compressed. Unity supports most common formats.

Supported Formats and compression 

FormatCompressed as (Mac/PC)Compressed as (Mobile)
MPEG(1/2/3)Ogg VorbisMP3
Ogg VorbisOgg VorbisMP3
WAVOgg VorbisMP3
AIFFOgg VorbisMP3

Last words

You must remember the fact that different mobile devices have different screen sizes, resolutions and aspect ratios. and yes you want your game to run all mobile devices for this check it out here

Say us if we miss something important! SAY



2014,1,2016,1,2d concave Collider,1,32 bit,1,3d,2,3D Interactive Sandbox,1,3d scanning,1,activations,1,Adcolony,1,admob,1,Alternative app stores,1,alternatives,1,Amazon,1,AMD,1,analytics,1,android,6,Android SDK Tools,1,angrybirds,1,APK,1,App,6,App Review,1,apple,1,as,1,ASO,1,Assets,8,augmented reality,1,AVPro QuickTime,1,beginner,2,behind the scene,4,BigMiniGolf,1,Bravo Storm Beta,3,bugfix,1,Buy,1,c#,3,camera,1,Cardboard,1,CGTrader,1,China,1,chrome,2,chromebook,1,clash of clans,1,Collaboration,1,collider,1,colors converter,1,companies,1,contest,1,Cpi,1,CrossyRoad,1,DEPENDENCY INJECTION,1,Downloads,12,drawcalls,1,dropbox,2,EA,1,EditorVR,1,error,6,Error building Player,1,facebookdevelopers,7,facebookUnitySDK,4,Failed,1,flapflap,1,Flappybird,1,flapybird,1,Fog,1,free,35,free post,4,future,1,game,5,Game Companies,1,game design document template,1,Games,1,gamestory,1,GDC,1,GIMP,1,git,1,github,5,GLOBAL GAME JAM 2015,1,Google,1,Google Daydream,1,Google play store,3,googledevelopers,6,graphics,1,grass for unity free,1,Guides,23,Hacknslash,1,Headless Mode,1,Health,1,Heroku,1,How to Code,1,HowTo,8,Income,1,India,1,indie,2,Indie teams,3,infographics,3,information,7,Intel,1,iOS,3,iPhone,1,Issues,1,javascript,1,jdk installation,2,keyboardshortcuts,3,Language,2,learn,5,Level Eleven,1,license error,1,Linux,2,List,1,madebyunity,3,madewithunity,5,mo,1,mobile,1,mobogenie,1,monetize,2,mouse tricks,1,Must,1,news to know,24,NullReferenceException,1,Object,1,oculus,3,Official,3,open beta,1,open source,3,optimization,1,Paint.net,1,performance,1,permission,1,PKBhaag,1,plugins,7,Pokemon Go,1,polijoy,1,production,1,Profitable,1,programmer,2,Promote Your App,3,psd,2,Publish,2,realsense,1,reddit,1,release,3,render settings,1,reskin,1,Resources,2,Russia,2,scripts,4,SDK,4,SHADERS,4,Similar,1,skybox,1,Slender,1,soomla,1,Source Codes,1,SourceCodes,2,sponsored post,1,Sprites,1,Staff Pick,8,strategies,1,textures,1,Tilt Brush,1,tools,8,tricks,8,Tutorial,20,Unable to find,1,unite 2013,1,unite 2017,1,unity,9,Unity 2d Pathfinding,3,unity 2d water,1,Unity AdMob Plugin,1,Unity ads,1,Unity Forum,1,unity timer,1,unity web player,3,Unity Windows 10 Crash,1,Unity Without Borders,1,Unity2d,4,unity4.6,1,unity5,13,useful apps,1,Version,1,virtal reality,2,Virtual Reality,1,Visual Studio,1,vouchers,1,voxel,1,VR,3,webplyer,5,win,2,windows,2,wordpress,2,
Unity 3d Tutorials: Optimizing Mobile Games in Unity
Optimizing Mobile Games in Unity
unity mobile optimization techniques to follow and get good FPS and drawcall to increase mobile performance in unity and with unity audio formats...
Unity 3d Tutorials
Loaded All Posts Not found any posts VIEW ALL Readmore Reply Cancel reply Delete By Home PAGES POSTS View All RECOMMENDED FOR YOU LABEL ARCHIVE SEARCH ALL POSTS Not found any post match with your request Back Home Sunday Monday Tuesday Wednesday Thursday Friday Saturday Sun Mon Tue Wed Thu Fri Sat January February March April May June July August September October November December Jan Feb Mar Apr May Jun Jul Aug Sep Oct Nov Dec just now 1 minute ago $$1$$ minutes ago 1 hour ago $$1$$ hours ago Yesterday $$1$$ days ago $$1$$ weeks ago more than 5 weeks ago Followers Follow THIS CONTENT IS PREMIUM Please share to unlock Copy All Code Select All Code All codes were copied to your clipboard Can not copy the codes / texts, please press [CTRL]+[C] (or CMD+C with Mac) to copy