unity3diy tutorials

Saturday, 27 June 2015

Unity Analytics Open Beta Getting Started




Lets Try Unity Analytics. A powerful data platform to enhance player preservation, activation and also monetization. Backed by a powerful division engine, Unity Analytics control panel gives important metrics you worry about. Unity created the control panel for the Unity community according to your suggestions.

Monitor Active Players, Visits, Retention, and Income.

If you need further insights just Apply Custom Events to keep track of player activities.



FEATURES AVAILABLE IN OPEN BETA

Metric Monitor
Custom Data Collection
Segment Builder
Custom Event Metrics
Funnel Analyzer


To getting started simply Create an account / sign in at https://analytics.unity3d.com/ and integrate the sdk.

Integration instructions Unity Analytics Open Beta :https://analytics.cloud.unity3d.com/docs

Platforms supported: Mac, Windows, Linux, Windows 8.1 Store and Phone, iOS, and Android

Tuesday, 23 June 2015

Unity Web Player Chrome Not Working !Yes Google Killed It


Unity Web Player Chrome


Google Chrome version 42 was recently launched and they disables supporting for any Unity Web Player, Completly removed it

Unity Web Player Chrome Not Working

Chrome carries a huge competitiveness total, which range from 25-50% based on whatever source you are examining.

What unity blog said about it!

With Google about to complete the deprecation of NPAPI assistance in their Chrome browser, we’ve been receiving many questions regarding exactly what the ideal alternatives are for publishing games on the web and achieving Chrome users at the same time. With Chrome’s broad usage, these are fair questions


So what exactly should I do whether my game requires the Web Player?

In case your current game needs the Web Player to work properly (specifically for people using advanced high performance games), here’s a few recommendations of what can be done within the meantime:

Option A: motivate gamers to make use of alternate web browser where unity plugins are still working. Make a web page to pop up whenever plugin won’t start that notifies people of what has occurred and show web browser that still function very well along with your game.


Option B: come with guidelines on how to enable plugins to work in Chrome before the plugin is removed totally on NPAPI in September (after which it is impossible to allow NPAPI plugins.




Example instructions follow:


Step 1: In Chrome’s address bar, type: chrome://flags/#enable-npapi

NPAPI enable 1

Step 2: Find “Enable NPAPI Mac, Windows” in the list, and click “Enable”

NPAPI enable 2

Step 3: Click the “Relaunch Now” button at the bottom of the page

NPAPI enable 3




what to do If you are building new game with unity?

Unity also gave the solution for new building games, they said!




What if I’m developing something new?


We recommend that those of you creating new web games with Unity start new projects with Unity 5 WebGL as the default target. WebGL games are more limited in terms of functionality and performance than Web Player games, so you can port your game to the Unity 5 Web Player later if you choose and add some additional functionality to leverage the greater capabilities of the Unity Web Player. This way, gamers will be able to play a WebGL game on Mozilla Firefox, Google Chrome, Apple Safari 8.x or play it as a Unity Web player game on Microsoft Internet Explorer, Apple Safari 7.x, or Yandex.Browser which should provide the widest audience possible.

Keep in mind that with Google well on their way to removing NPAPI support from Chrome entirely, other browsers will follow suit. This eventuality (there are no confirmed timetables for this) makes it very hard to recommend beginning new projects with the Web Player in mind at all.


The short of it

WebGL will be amazing – even better than The Unity Web Player because there will be no plugin barrier for players – but there’s no avoiding that it’s not yet as capable as the Unity Web Player and there’s no spectacular technological option to get around the deprecation of the framework that made it possible. We understand this is a rough transition and feel your pain as we would love the Web Player to continue functioning across all browsers, but unfortunately that decision ultimately is not ours to make. For the time being, if you’re maintaining a very complex game that you want to run well on the web, you’ll need to use the Web Player and direct customers to other browsers.
And we’ll keep collaborating with browser manufacturers to make the WebGL platform and our WebGL tools as powerful as we know they can be!



These are the simple solution for Unity Web Player Chrome Not Working problem.





Monday, 8 June 2015

Unable to find suitable jdk installation [Quick FIX]

Many begginner game develoeprs error about unable to find suitable jdk installation in unity. No problem it can be solved using this easy solution.

First make sure you installed JDK if not download and install now.
http://www.oracle.com/technetwork/java/javase/downloads/jdk7-downloads-1880260.html


Now you just need to set the path in window Environment 

1) Goto the control panel
2) Open the System item
3) Click "Advanced system settings" in the left bar
4) A popup opens
5) Click the Environment Variables button
6) A popup opens
7) In the User variables for USERNAME area click the New. button
8 ) Enter JDK_HOME as Variable name, enter the jdk installation path, in my case C:\Program Files\Java\jdk1.7.0_79\, this might be different in your case.
9) Hit ok

And you are done!

Try building game and this time it will be fixed! see below image for more detail

Unable to find suitable jdk installation



This is the simple guide abouterror Unable to find suitable jdk installation hope you like it! Share please


NEXT
Freebie - OPEN UI Constructive Kit by HAMZA
Finding The Best Keyword For your App (ASO)
Unity3D tips and tricks in GIF
How To Add Fog in Unity
Who Can Sell and Who Can Not On Google Play!



Monday, 25 May 2015

How to Start Your Video Game Development




Video game professions have blossomed around the world, increasing at 9% annually since 2009, many thanks partly to tax breaks in an expanding number of countries and much more video game development at universities and colleges. The video game industry exclusively employs over 42,0000 individuals in 36 states, a greater than 30% increase since the 2009 record.


It’s a good job, both. Industry workers making an average yearly salary up to $95,000, and total direct compensation for every employees directly working in the video game application industry was over $4 billion. In 2012, the video game trade added $6.2 billion to the United states economy.


Have you got a concept for a game you want you could play going around in your mind? With no one is building it? I have got great news for your needs: there are many technology as well as assistance than ever before to help individuals who possess zero knowledge about coding or development begin to learn how to produce the games of his or her dreams. If nobody is making what you wish to try out, why not discover ways to make it yourself?




Select your tools

The next tools will allow you to move from no coding or development knowledge to completing very first experiment. Many of them arrive prepackaged with sample games, and one of the better techniques to learn a new game development tool is to sludge around using them, bring them separate, and find out the way they work.


For Beginners and Mid Level Users:
  • Twine
  • Stencyl
  • GameMaker
  • Cocos2D (for mid level 2d game developers)

For Advanced Users:
  • Unity
  • Unreal Engine


Tools Summary:

For those who have zero experience with coding or any kind of programming, Twine can be a great starting point. It is not only easy to get and use, but it will likewise educate you on the basic concepts of programming: if-then statements, variable handling, along with other concepts that form the core of learning how to do things using code.


Stencyl
A second recently-created tool, Stencyl has a tremendously user-friendly visual interface which can help you make a wide variety of games. Stencyl runs on the Lego-like method to coding, in which you arrange code "blocks" and snap them into logic statements.


GameMaker

GameMaker can be quite comparable to Stencyl, but has many key differences. GameMaker's free version only exports to executable files (.exes or .dmgs) with watermarks on them. It provides additional formats featuring if you buy among the paid models (Standard for $49.99, Professional for $99.99, and Master for $499.99).


Cocos2D
Cocos2D is actually open source tool for producing 2D games. Your complete game tends to be published on Windows, Mac, Android, iOS, Windows Phone, or the web.


Cocos2D has been utilized to create all sorts of successful games, along with the award winning Badland. In case you are unsure how to proceed with Cocos2D, Ray Wenderlich has a fantastic tutorial,

Unity

With Unity, you are able to 3D and 2D games for almost everything, including Windows, Mac, Xbox, Playstation, Android, iOS, and much more. Moreover it supports assets through the programs likes of 3ds Max, Maya, Softimage, Cinema 4D, Blender, and more. Unity utilizes C# together with its own custom programming language, so you will want to be pretty well-versed in that just before get in.

Unreal Engine
Unreal offers just about everything you'll want to create a video game is made into the engine, such as 3D modeling tools, landscape systems, and more. Since it is full of many stuff, Unreal Engine 4 tends to get a greater learning curve than many other tools, so even if you are trained in C++, be prepared to run into some walls while you're learning. Having said that, you can actually build extremely professional looking games with Unreal.

Now its your time to pick any tool you like and start making game!



Useful Links:
Publish Your Unity Game On Facebook Using Dropbox
What Makes A Game Good ? [INFOGRAPHICS]
How To Increase App Downloads Successfully



Monday, 4 May 2015

Cubiquity for Unity3D, (Voxel Engine)

Cubiquity for Unity





Requires Unity 4.3.4 or higher and worth $200.

About Cubiquity


Cubiquity is a flexible and powerful voxel engine for both the free and pro versions of Unity. It can be used to create terrains with caves and overhangs that can be edited in real time, or to create retro-style environments built from millions of colored cubes.




Unique features


- Support for both smooth terrain and colored cubes type environments.

- Built on a C++ native code library (but works with the free version of Unity).

- Support for multiple volumes which can exist in transform hierarchies.

- Unique material blending algorithm on smooth terrain.

- Direct voxel access for implementing procedural generation.

- Publicly accessible Git repository and issue tracker.




Current limitations

- Only desktop platform are supported (Windows, OS X, Linux).

- Volumes size is currently limited to a few tens of millions of voxels.

- All C# and shader code is included but not the C++ code.




Free evaluation!

You can download a fully-functional copy of the system which is completely free for non-commercial and evaluation use (the download link is available in our forum thread below). No need to wonder whether Cubiquity is right for you, just give it a try and see!

https://www.assetstore.unity3d.com/en/#!/content/12689





Friday, 17 April 2015

Unity 5 Render Settings [Solution]


Unity guys rearranged few menus in unity 5 like Unity 5 Render Settings. Many game developers specially indies and newbies still don't know where unity 5 render settings are. So today its very short and simple guide for all those missing render settings in unity 5.

Simply:
Choose Window- > Lighting from the menu bar. In this window you can see all render settings easily.

That's it


They already mentions about lighting window in their unity 5 features page


  • New Lighting window
  • Single place to specify lightmapping, GI and scene render (ambient/reflection/fog) settings.
  • UI grouped by logical areas.
  • When real-time lightmaps are disabled and baked lightmaps enabled, indirect lighting of real-time lights is automatically baked into baked lightmaps. If you don't want this behavior, set indirect lighting to 0.



Unity 5 Render Settings


Share if your friends don't know!






Monday, 6 April 2015

Intel RealSense 3D scanning Importing Into Unity



Intel RealSense 3D scanning Importing Into Unity


The latest SDK for the  Intel®  RealSense™ F200 camera now contains 3D scanning. It is really an awesome feature and can allow developers and digital designers to scan in real-world objects to use in their projects.  One use situation is to scan inside a real-world object and use in Unity.  It is a 2 part series which will take you step-by-step through the procedure.


Within last step I'll explain to you how-to import your scanned object into Unity



Listed here are all the steps in this series. This post will cover the step 4.  Follow links to the other previous steps


  • Importing for use in Unity

Step 4 of 4:  

Following the last step you should have a .FBX model along with a UVTexture Map.
 
Open Unity (Unity 5 is free to download)
  • Create a new project and scene

  •  
  • Go to the Assets Menu and select Import new asset.  Select the .FBX Model you had exported from Blender.
     
  • When the object imports it is possible and likely that it did not import its texture and you will see a grayish white version of your mesh.  That is OK. We are going to add in the texture map next

  •  
  • Select the Materials Folder and then right click and select Import Asset.  Select the PNG file you had saved in Blender then import.
     
  • You will now see the texture map along side a greyish white material.  Right click on the grey white  ball shaped material that has the same name as your mesh and delete that material.

     
  • Go back to your Assets folder and right click on the Mesh you Imported.  Select Reimport 

     
  • After it reimports it will now create the material properly and texture your mesh

     
  • If the model looks pink in the object preview, simply select another object like the camera then select your mesh again. It should refresh
  • Now you are ready to use. Drag your object to the scene.  You can make it bigger and mess around with the camera perspective to get it in view.
     
  • When you play you should see your object rendered properly in Unity
  • Lastly if you want to adjust the texture. If you want to make more or less shiny or metallic. Go to the materials folder and select the round shaped version of your texture.  In the Inspector window you can adjust metallic or smoothness of the texture to get the right look






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