Wednesday, 22 October 2014

Former EA President John Riccitiello is now head of Unity

Former EA President John Riccitiello is now head of Unity

 

Previous chief executive officer of Electronic Arts John Riccitiello comes with a new duty: CEO of Unity Technologies, the organization that builds up the most popular cross-platform game engine Unity.


In an article from Unity founder David Helgason, who's going down as CEO however being with the company, he states Riccitiello is
"the right person to help guide the company to the mission that we set out for ourselves over a decade ago: democratize game development!"


Helgason states that Unity continues "making some big moves" recently, indicate to the company's investment in new joint ventures and technologies.

"This is a lot to take on as a company and building it right is going to take a huge effort," Helgason writes. "We keep our eyes out for the best talent and help wherever we feel we can use it at every level. That's why today, I'm pleased to welcome John Riccitiello onto the Unity team as our new CEO. Sure, that sounds odd, as it also means I'm stepping down from the role, but this is an amazing win for Unity and the community.

"Many of you are likely familiar with John. He's been in the games industry for a long time, both as COO and later CEO of Electronic Arts. He's also helped fund and guide some notable startups like Oculus and Syntertainment among many others, and is a heartfelt believer in the indie scene and its importance to the overall well-being of the industry."


Sunday, 19 October 2014

Asset Store Not Working - The Solutions

Asset Store Not Working - The Solutions



If you are facing unity "asset store loading" error and waiting for a long time to get connected and download you asset?

We don't like to talk more and just come to guide so now today we have some tips you can follow and get rid of these errors.

First these types of error also faced by unity's team see what unity team member 'Graham Dunnett' told about this.




Graham Dunnett

Graham Dunnett

Unity Technologies





We have been having problems with Asset Store in recent days. Typically purchases complete, but Asset Store doesn't get told the transaction completes. For many customers who have contacted support, logging out and in again resolves the issue. May not work for everyone, but is worth trying.






According to him logging out and in again resolves the issue.

If this not work we have some more tips.
First make sure you are logged in or not



1# Close unity, then run as administrator by right click on icon and click  run as administrator
2# Close and Re open the Asset Store window
3# disable dx11
     goto edit > project settings > player, untick 'use direct3d 11'
4# Check your firewall is it blocking Unity's Internet access


We hope this should help you share this post to your friends and please don't forget to like this post :)

Publish, Share and Embed Interactive 3D Models Free



Sketchfab is best website to publish, share and embed interactional 3D content, worldwide online. Thousands of people create 3D models or examine the reality in 3D, how would they express this in 2D? Exactly what YouTube did for video makers, or even SoundCloud for musicians, Skethfab want to do for makers of 3D content.

You can publish files in almost any 3D format (they support 28), directly on sketchfab.com or utilizing one of their exporters,



check out these two sample  Interactive 3D Models





share this info with your game partners


Thursday, 16 October 2014

How I Reduce Draw Calls from 69 to 12 unity3d


Here is a video shows how to reduce draw calls.






The plugin we used to reduce draw calls is completely free and you can find it in asset store by the name of "draw call minimizer"

The plugin is really easy to use and help you in reducing draw calls all the steps are described in their PDFs documentation.

the script is very powerful The way that this script works, is that you have a parent object that everything
being combined is childed under. You attach the script to the parent object,
fiddle with the settings if you need to, and play the game. All of the combining is
done at run time so no extra assets are created.







MOST PROFITABLE PROGRAMMING LANGUAGES


Every coder wants to learn most profitable programming language to make his/her bright future. But popularity gets up down as needs of quality language applications.

Here we go to tell you most profitable programming languages, below you’ll get the answer.


Indeed.com writes the following statistics. it’s factual that they refer to the marketplace inside the UNITED STATES., nevertheless as a result of it determines certain standards, we're able to with full confidence recommend collectively a global situation.


profitable-languages-new

An additional fascinating signal is the range of marketplace requirements in the UNITED STATES. This particular data reveals the amount of job offers that require knowledge of a particular programming language.

job-count1-804x1024


Sunday, 5 October 2014

Upload failed You need to use a different version code for your APK because you already have one with version code 2


Upload failed You need to use a different version code for your APK because you already have one with version code 2

Upload failed You need to use a different version code for your APK because you already have one with version code 2


This is the error i got when i am trying to upload my new APK file to google playstore. So what i did and it worked below are some steps you can follow to fix this error.

1. go to > assets > plugins > android

There you will see AndroidManifest.xml file open it in MonoDevelop at the end of 2nd line there is 
code android:versionCode="1">


Upload failed You need to use a different version code for your APK because you already have one with version code 2



Now you should change the code 1 to 2 or increment it by 1.

2.After that goto player settings in inspector you can see other settings click on that and change or increment it by 1increment it by 1


Upload failed You need to use a different version code for your APK because you already have one with version code 2


save it and build APK 
Upload again in google play It will upload successfully .


Note:
use your previous certificate for new apk otherwise you will get another error. like this.


Upload failed

You uploaded an APK that is signed with a different certificate to your previous APKs. You must use the same certificate. Your existing APKs are signed with the certificate(s) with fingerprint(s):





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Monday, 29 September 2014

BigMiniGolf Has Been Launched


BigMiniGolf Has Been Launched and ready to play with great fun and beautiful environment


 









About game

The BigMiniGolf is game for golfers and fun players. It has 27 creative and easy to hard levels to play with. Game has no In App Purchase so its best and safe for kids to play and now kids can not use your credit cards to buy in game items.


What they said in description:

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Description
Ibnesinastudio Introducing BigMiniGolf™, The Fast Fun Golf game you’ll play, A real physics-based gameplay. Play online with Multiplayer option from all over the world !
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Game Features:
★Touch-and-swipe mechanic controls
★★Multiplayer Game - Now play with friends
★★★Stunning graphics and environments
★★★★27 Levels - some are really hard
★★★★★No in-app purchases - Safe for Kids
Great fun and addicted game!
Play like a champion!
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More amazing features are coming in the next update
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you should install it





 

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