Recent Posts

The Strategies Behind a $5M+ Per Day Mobile Game (Clash of Clans)

13:15 Add Comment
clash of clans secret

The Strategies Behind a $5M+ Per Day Mobile Game (Clash of Clans)



A little more than 3 years older, Clash of Clans rankes much more than $1M $5M5 daily and regularly graphs in the top three grossing apps.  It is the app that brand new video game developers look to for motivation.

But the future didn’t generally look so vibrant for the game’s developer, Supercell.  In mid-2011 the year-old firm discovered their web- and Facebook-first technique would not produce the hit game they required (this was later in the Facebook game craze), so that they rapidly changed to a tablet-first strategy and destroyed all of their old games.  At that time, touch screen phones – and especially tablets – were an unproved marketplace, however their exciting technique determined.

By mid-2012, Supercell got launched one tablet game and eliminated two, nonetheless they were acquiring nearer to the objective.  Profits lastly came in May 2012 once the freshly introduced Hay Day rapidly turned out to be a success.  After nearly its feet, Clash released in August 2012 and had become the #1 top grossing game in the united states within 3 quick months.

Just how did they do it?  Just after creating half dozen unsuccessful games, just how did Supercell discover such achievements with Clash (and Hay Day)?


The whole works begins with the absolute most fundamental game design.




Their Few Secrets are
Read full here > http://www.natedesmond.com/clash-of-clans/ 


Start with a strong core loop:

Once you remove away all the extras and bonuses in a game, you are left with all the core loop.  It is the building blocks of the game.  In Pac-Man the core loop is: (1) Avoid ghosts (2) Eat dots (3) Complete maze (and next repeat).



Clash of Clans' Core Loop




Improve constantly:

Just after finishing the first version of Clash, Supercell spent numerous employee time merely playing their own game.This soft “launch” (also known as dogfooding) introduced a low-risk chance to discover possible problems.  When they experienced studied enough using their built in launch, Clash gone to live in it’s first nation launch.


national_flags_zpsa965d346



Look for free marketing

Use paid marketing strategically

Make onboarding seamless

clash-of-clans-screenshot 

Make daily engagement core to your product

Build everything with revenue in mind

Read full here
http://www.natedesmond.com/clash-of-clans/

 



article by:

Error building Player: Win32Exception: zipalign.exe in Unity3d [FIXED]

12:33 Add Comment

Recently i was getting this error in one of my game, But unable to figure out where the problem is but after searching lots of site, finally got the solution on stackoveflow and that was simply 1 minute solution you wont believe.

They error was this

Error building Player: Win32Exception:


Error building Player: Win32Exception: ApplicationName='C:/Users/craiglerr/Desktop/adt-bundle-windows-x86_64-20140624/sdk\tools\zipalign.exe', CommandLine='4 "C:\Users\craiglerr\Desktop\Game\Temp/StagingArea/Package_unaligned.apk" "C:\Users\craiglerr\Desktop\Game\Temp/StagingArea/Package.apk"', CurrentDirectory='Temp/StagingArea'

Soulution:






Just goto your Android SDK folder
Go to build-tools and select a version (e.g.build-tools\22.0.1)
Copy zipalign.exe
Go back to build-tools
Go into tools
Paste zipalign.exe

That's it!



Now build game and Error building Player: Win32Exception: zipalign.exe in Unity will never come again!




you should see also
Guy gets caught running asset sharing site and got banned
Know The Unity Version Of A Unity Project Without Unity

Open Source Game Engines, 13 Here To Choose From

13:20 Add Comment



Looking for open source game engines Frameworks for building games across multiple platforms.
Here i collected 13 game engines to choose from.


cocos2d / cocos2d-x
cocos2d-x for C++

okamstudio / godot
Godot Game Engine

SFTtech / openage
Free (as in freedom) open source clone of the Age of Empires II engine.

turbulenz / turbulenz_engine
Turbulenz is a modular 3D and 2D game framework for making HTML5 powered games for browsers, desktops and mobile devices.

GarageGames / Torque3D
MIT Licensed Open Source version of Torque 3D from GarageGames

OpenRA / OpenRA
An open-source implementation of the Command & Conquer: Red Alert engine using .NET/Mono and OpenGL.

Gamua / Starling-Framework
The Cross Platform Game Engine

gameplay3d / GamePlay
Cross-platform 3D native C++ game framework for mobile and desktop games.

GarageGames / Torque2D
MIT Licensed Open Source version of Torque 2D from GarageGames

spring / spring
A powerful free cross-platform RTS engine

jMonkeyEngine / jmonkeyengine
A complete 3D game development suite written purely in Java.

AdamsLair / duality
a 2D Game Development Framework

Circular-Studios / Dash
A free and open 3D game engine written in D.

select any of these from github and start creating your awesome games on open source game engine you downloaded..





New Unity 2d Tools You Can Get Its Early Access

04:51 Add Comment




Unity recently giving early access to their new unity2d tools that are very much improved and important.


what they said:

Early alpha access for Unity Pro users
Perhaps the most exciting change is that we’re releasing features that are in development to Unity Pro users much earlier. With your feedback, we hope to cut development time by better understanding how we can meet your needs.
You can find the link to the current alpha from our Bitbucket repo.


Here’s a sneak peek at some of the features in the current alpha build:

Tile Map Editor
9-Slice Sprites
Smart Sprite
ETC1 Compression
Masking
Improved Sprite Packing
And many more…



Unity Analytics Open Beta Getting Started

08:55 Add Comment



Lets Try Unity Analytics. A powerful data platform to enhance player preservation, activation and also monetization. Backed by a powerful division engine, Unity Analytics control panel gives important metrics you worry about. Unity created the control panel for the Unity community according to your suggestions.

Monitor Active Players, Visits, Retention, and Income.

If you need further insights just Apply Custom Events to keep track of player activities.



FEATURES AVAILABLE IN OPEN BETA

Metric Monitor
Custom Data Collection
Segment Builder
Custom Event Metrics
Funnel Analyzer


To getting started simply Create an account / sign in at https://analytics.unity3d.com/ and integrate the sdk.

Integration instructions Unity Analytics Open Beta :https://analytics.cloud.unity3d.com/docs

Platforms supported: Mac, Windows, Linux, Windows 8.1 Store and Phone, iOS, and Android

Unity Web Player Chrome Not Working !Yes Google Killed It

10:40 Add Comment

Unity Web Player Chrome


Google Chrome version 42 was recently launched and they disables supporting for any Unity Web Player, Completly removed it

Unity Web Player Chrome Not Working

Chrome carries a huge competitiveness total, which range from 25-50% based on whatever source you are examining.

What unity blog said about it!

With Google about to complete the deprecation of NPAPI assistance in their Chrome browser, we’ve been receiving many questions regarding exactly what the ideal alternatives are for publishing games on the web and achieving Chrome users at the same time. With Chrome’s broad usage, these are fair questions


So what exactly should I do whether my game requires the Web Player?

In case your current game needs the Web Player to work properly (specifically for people using advanced high performance games), here’s a few recommendations of what can be done within the meantime:

Option A: motivate gamers to make use of alternate web browser where unity plugins are still working. Make a web page to pop up whenever plugin won’t start that notifies people of what has occurred and show web browser that still function very well along with your game.


Option B: come with guidelines on how to enable plugins to work in Chrome before the plugin is removed totally on NPAPI in September (after which it is impossible to allow NPAPI plugins.




Example instructions follow:


Step 1: In Chrome’s address bar, type: chrome://flags/#enable-npapi

NPAPI enable 1

Step 2: Find “Enable NPAPI Mac, Windows” in the list, and click “Enable”

NPAPI enable 2

Step 3: Click the “Relaunch Now” button at the bottom of the page

NPAPI enable 3




what to do If you are building new game with unity?

Unity also gave the solution for new building games, they said!




What if I’m developing something new?


We recommend that those of you creating new web games with Unity start new projects with Unity 5 WebGL as the default target. WebGL games are more limited in terms of functionality and performance than Web Player games, so you can port your game to the Unity 5 Web Player later if you choose and add some additional functionality to leverage the greater capabilities of the Unity Web Player. This way, gamers will be able to play a WebGL game on Mozilla Firefox, Google Chrome, Apple Safari 8.x or play it as a Unity Web player game on Microsoft Internet Explorer, Apple Safari 7.x, or Yandex.Browser which should provide the widest audience possible.

Keep in mind that with Google well on their way to removing NPAPI support from Chrome entirely, other browsers will follow suit. This eventuality (there are no confirmed timetables for this) makes it very hard to recommend beginning new projects with the Web Player in mind at all.


The short of it

WebGL will be amazing – even better than The Unity Web Player because there will be no plugin barrier for players – but there’s no avoiding that it’s not yet as capable as the Unity Web Player and there’s no spectacular technological option to get around the deprecation of the framework that made it possible. We understand this is a rough transition and feel your pain as we would love the Web Player to continue functioning across all browsers, but unfortunately that decision ultimately is not ours to make. For the time being, if you’re maintaining a very complex game that you want to run well on the web, you’ll need to use the Web Player and direct customers to other browsers.
And we’ll keep collaborating with browser manufacturers to make the WebGL platform and our WebGL tools as powerful as we know they can be!



These are the simple solution for Unity Web Player Chrome Not Working problem.





Unable to find suitable jdk installation [Quick FIX]

02:46 Add Comment
Many begginner game develoeprs error about unable to find suitable jdk installation in unity. No problem it can be solved using this easy solution.

First make sure you installed JDK if not download and install now.
http://www.oracle.com/technetwork/java/javase/downloads/jdk7-downloads-1880260.html


Now you just need to set the path in window Environment

1) Goto the control panel
2) Open the System item
3) Click "Advanced system settings" in the left bar
4) A popup opens
5) Click the Environment Variables button
6) A popup opens
7) In the User variables for USERNAME area click the New. button
8 ) Enter JDK_HOME as Variable name, enter the jdk installation path, in my case C:\Program Files\Java\jdk1.7.0_79\, this can be different in your pc
9) click Ok


And you are done!


Try building game and this time it will be fixed! see below image for more detail

Unable to find suitable jdk installation



This is the simple guide on terror Unable to find suitable jdk installation hope you like it! Share please


NEXT
Freebie - OPEN UI Constructive Kit by HAMZA
Finding The Best Keyword For your App (ASO)
Unity3D tips and tricks in GIF
How To Add Fog in Unity
Who Can Sell and Who Can Not On Google Play!